E9s marker macro. Where all the tethers/prey markers go.


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E9s marker macro. 45% HP when the boss disappears for Sundered Sky. It's something to consider depending on how you want the macro to work. Personally I like macros more than standing around a marker for clock positions and healer groups. they keep changing the damn positions but it’s the same damn macro!! which is why i need to quadruple check my position lol! From what I hear, almost nobody on NA uses macros– just markers. D2 and H2 are the bottom pair. Numbered players take note of the number on their head, taking towers in the order above and moving behind the party in order of explosion (2-4-6-8). (Credit: Berga Thompson) Illusory Creation . If you are the DEFAMATION team, stay inside the center Ring(light blue), close to edge, and spread slightly in that quadrant to see your marker easier. ; Orb strats differ depending on the party. These are the markers used on Nukemaru’s video. ======= den's romise: Umbra======= | Markers. ; Relic weapons will have their substats capped at 127. ; 2. It seems to be the seed closest+untethered when the black circles appear under you. Flare players step in, while the stack players step out and spread according to your current positions (depending on how many times you had to rotate). No debuff: North (these will be two T/H or two DPS). The entire party rotates in the same direction, markers are easy to spot, People cleared with Mith brambles in E9S all the time, doesn't make it a good strat. It is executed in the context where the macro was called from, rather than in the context of the macro definition body. Athena appears at a random vertex and all players get numbered. All macros passed quality control. In this example: Pairs with two markers: ST and MT are the top pair. 27αβγ: Solo stack: 1/2 a tile north of West. Japanese parties will use Inumaru’s strat, with cardinal Braindead orbs. space/?id=514911041747061&preview=1 My macro for E9S. Game8 is going with the single-tile strat. In this example, 27β has the solo stack. It puts all the world markers into one keybind and each button press will cycle through each of the world markers, 1 - 8. Susano EX; Lakshmi EX; Shinryu EX; Tsukuyomi EX; This refers to the bit in P1 where both tanks get a Flare marker- the MT will take the left side, Final Fantasy XIV Elemental DC Raid Macros E9S - Color Partners - Waymarks (Detail in Comments) Consistent markers so that you have the same partners for all mechanics. All markers are used for Sleepo’s Purgation. E9S Akito Strat https://www. Check the Scrambled Succession (“Limit Cut 1”) strat used. ; Things to check on Party Finder 44 votes, 13 comments. 4 Mightier than the Promise 5 Complete Eden's Promise: Eternity (Savage) with a Macro for P5S [Guide] Reddit is strange and wouldn't format in a way which can be copy and pasted so here is a link to a blog post on Lodestone where you can copy and paste it! E9S macro text. 0 Dawntrail . [Savage/Ultimate] [E9S] [Macro] [Eden`s Promise: Umbra] [Savage] Public. Elemental is a Japanese FFXIV data center; however, it is home to servers with high populations from See more of FFXIV : Raid Macro on Facebook. A tip for Rshams as well: Put a raid marker into a macro for earthen wall, so when you put it down it will also show a raid marker for your team. In the event the boss uses Nest of Flamevipers when the clones are 2x Dragons, the spread positions are as follows: (Credit: Berga Thompson) Fourfold Fires 🔗 Raidplan. All players take up their starting positions. You don’t have to destroy all the small Comet Circles during the Meteors phase- you can let one explode and still survive (it will deal a little over half the party’s max HP). Markers (Sleepo) These set of markers can only be placed in-game after you have cleared the fight (the arena with expand after clearing, where you can then place the markers). The intercardinal 1234 markers are the impact points for all the planetary collisions. 0 Name Points Task Reward Patch Savage Paradise Within Thee I 5 Complete Eden's Promise (Savage). PF uses Inumaru’s strat as a base, and:. The nested directive executes the template fragment between the start-tag and end-tags of the user-defined directive. 825 . When I was doing E9S we had to actually explain what a clock spot was and what the waymarks were for. The Flare players rotate clockwise into the first set of AoEs. M1S - AAC Light-heavyweight M1 (Savage); M2S - AAC Light-heavyweight M2 (Savage); M3S - AAC Light nested. The macro uses the duration of each chain’s debuff to assign positions, A member of my static put together a visual guide for e9s with links to twitch clips for mechanics. If doing Each macro can contain a maximum of 15 lines/commands. At the time, only the ABC markers were available. Small lions are pointed to the center of the markers, while the big lion players dodge the fire cones in the center of the N/S markers (see image). ; 12 are used for Shared Sentence and Aggravated As a result, two pairs will have two markers, and two pairs will only have one marker. FFXIV Elemental Raid Macros . If the orientation of the orbs is Before the fight, it is advised that each player is assigned a clock position for mechanics later in the fight, as well as place markers around the boss in clock positions. Extreme Trials . E9S last expac was a nightmare with markers. It was just iterating through the 8 world marker, setting the next marker in the next color. ABD are used for Defamation during Temporal Stasis. If the spinner ends up pointing at you, rotate clockwise. The Minstrel’s Ballad: Hades’s Elegy. The A marker is hidden behind the boss. Installation on any mouse and keyboard. The level cap for Dawntrail is Level 100. This is actually helpful for any spell that is similar to this in that it can be hard to see or hard to distinguish from your team or the opposing team if they have same spec/class. Auto Marker is used because Titan Gaols basically necessitate voice communication or janky work arounds like everyone setting up a macro to set a marker on yourself if you're going to be gaoled. Bottom Row of the Macro--> The Eruption baits happening in p2 will start on marker 1 (NW) and go CW. Useful if you're progging: https://ff14. The way Game 8 chose to resolve Ruby Glow 5 is to assign the MT group to the north-side poison quadrant, and the ST group to the south side poison quadrant. Once you’ve identified your quadrant, move to the side without the poison crystal (this will always be next to the yellow Back to top. Edit: Also placing markers is a easy way to catch people who don't know the mechanics in prog/clear Kind of like how party finder on Primal uses mith strat for E9s, kachi for E10s, braindead sundered for E11s and dwayne/bili bili/tps on E12s. 4 Savage Paradise Within Thee II 10 Complete Eden's Promise (Savage) 5 times. 90 KB | None yes!! this is my experience aswell with e9s . bilibili. Of course, if you want to do the mouseover method, you'd have to make macros for it. Macros for «Fortnite». 1 - A - 2 D - X - B 4 - C - 3 R1 - MT - R2 H1 - X X - OT M1 - H2 - M2 You put the off-tank east, so each party has one melee and one ranged. A macro cannot start another macro (no nested macro commands). Surprisingly, e11s seems to be the most pug friendly for *skilled players*. 0. Dec 11th, 2020. E9s Macro Basic Pairs ← MTD3 ↑ | H1D1 H2D4 | ↓ STD2 → | ----- 【Wide/Anti】 D1D3H1 D2D4H2. A lot of people I know have bound the raid target icons to the keypad numbers. You may sometimes see the 1234 markers rotated such I think the effectiveness between markers and macros is fight dependent. Maybe unpopular if you're on NA, but here in EU (and in JP) we use Tactics Macros instead of crowding round waymarks; you have WAYYY more macro slots than waymark slot, so you can Markers . Character. Japanese parties will do Inumaru’s strat for Act3. You had clocks/buddies/tiles/bramble spots/light parties, while the Advanced Relativity: The macro has D3 and D4 adjust in the event D1+D3 or D2+D4 have the same (non-Fire) debuffs. Set up clock spots, light parties, and color pairs. It’s basically Hamkatsu’s strat, but resolves Playstation symbols in a “braindead” manner (T/H go to assigned cardinals, DPS all stack in the center and get pulled to their assigned partner). If you haven’t cleared the fight, you will need to copy the markers from someone who does. 【Execution】ST invulns. Then, each reference point has two positions- one "inner" and one "outer" position. XIVLauncher WaymarkPresetPlugin Note that the video in the Tweet uses the A and 2 markers to resolve the mechanic, while the macro uses 1 and A instead. ダイアモンドダスト aoe:北西タンク 北東ヒラ 南dps(西d1>2>3>4) 無職t:北or西 h:南or東 d:3連aoe南捨て 光の暴走:あやとり式 四角:タンクと南西dps交換 砂時計:ヒラと南西dps交換 鏡(十字) (x字) mtd3 h1d1 mtd3 h1d1 h2d2 std4 std4 h2d2 ※散開の場合はタンクと近接は敵側、ヒラ遠隔キャスは鏡側に The Minstrel’s Ballad: Thordan’s Reign. Community. English parties will put markers centered on the circle patterns on the ground. Identify whether your pair has one or two markers, and whether it is the top or bottom pair (compared to the other pair with the same number of markers). XIVLauncher WaymarkPresetPlugin positions This guide aims to provide tips and strategies for defeating The Cloud of Darkness in Eden’s Promise: Umbra (Savage) Things to check on Party Finder. Blog. E10s is a lot easier than e9s and more pug friendly. Ultima is pulled a little north after Ultimate Predation instead of south. : 5. Take up your initial positions, relative to Athena's position. Valigarmanda EX - Worqor Lar Dor (Extreme); Zoraal Ja EX - Everkeep (Extreme); Savage AAC Light-heavyweight Tier (Patch 7. ; The various phases can be broken down as follows: Markers (Nukemaru) These markers are for Nukemaru’s Cachexia 1: 1 and A: 8 seconds; 2 and B: 12 seconds; 3 and C: 16 seconds; 4 and D: 20 seconds; Players rotate moving “down” in the markers (i. The markers are used to drop seeds for Brambles. 7αβγ: North, East, South respectively. [Guide] Hello all, these are the JP Translated macros for this tier savage. /p ┃ ┃marker Go ┃ /p ┃ DPS Clockwise ┣ ━ ━ ━ Platform ━ ━ ━ ┫ /p Storm’s Crown (Extreme) This is Game8. Other 27αβγ: 1/2 a tile south of West (one of the two remaining 27αβγ will be a 2-man stack). Not a member of Pastebin yet? Sign Up, it unlocks many cool features! text 1. Having D3 and D4 Based on my experience with this fight, e9s tiles will be a wall as communication is harder in pugs. With DF PrePatch this is/was broken. English. Press macro upon Levinstrike summoning casting bar disappear. As probably a lot of people i used a details script&macro for having a one button world marker circle in one keybind. 1 tether per seed = your actual tether may have to search Waymark Placement. Standard letters on cardinals, numbers on intercards for spread and partner mechanics. ; English parties will use Inumaru’s strat, typically with Gumi’s orbs. Final Fantasy XIV Elemental DC Raid Macros Is it possible to make a macro that marks your target with the “skull” icon? Then maybe click on the macro again to erase it? Is this possible? How about an spot on the ground? "Number markers" may provide a wider umbrella for the variation, but one that extends too far. Party MacroS. There are two sets of markers used in PF, that are used for the Lions phase. ; BiS Notes . First set of four dashes. ; Green orbs during Ultimate Annihilation are taken 2211 instead of 3311. When marked, that player goes to their tile and positions themselves to get knocked from one corner diagonally to the other corner of the the same tile, thus ignoring The Seat of Sacrifice (Extreme) Asphodelos: The Fourth Circle (Savage) - Part 2 . The Omega Protocol (Ultimate) ―《P1 虫オメガ》――――――――――――――――― 【サークルプログラム】 塔踏み→1234 線取り→3412 北(11時)から時計>H1 MT ST D1 D2 D3 D4 H2 【パントクラトル】 北西 (4):H1 MT ST D1 D2 D3 D4 H2:南東 (2) ※2,4マーカ潰れたら時計周り ミサイル:前方 頭割:後方 ※ミサイル (In this example, tanks/healers have the Flare markers) 2. Markers . A is important because the boss will teleport a little north of the center during the fight. So I used to have a macro on my RSham where I have Spirit Link and my shielding totem on @cursor macros and a raid area macro to show people where they can stand but it doesn’t seem to work anymore. ; The lowest potions you can use and still get maximum benefits are HQ Grade 3 Tinctures. Manip Wail of the Lost D4/MT D1 D2 D1H1★ H2D2 MT/H1 H2/ST D3/ST D3 D4 (※T+H inside the targeting circle) Again the Abyssal Celebrant I found a slight variation of this macro on wowwiki. 1. com/s/video/BV1aa4y1H7SJ 1. This repository is a collection of macros (and my notes) often encountered in the Elemental Data Center (DC). 4 Savage Paradise Within Thee III 20 Complete Eden's Promise (Savage) 10 times. 0 . Notes . Tower order: 6-8-2-4 (this is consistent for all strats) When orbs spawn with numbers, the party will position in between orbs #5 and #7. Communicating orb spots and towers will be the hardest to get by. In my opinion, it should've been the e9s of this tier. Is it possible to create a macro for individual world markers with (at)cursor condition? I'd like to place them on an single AAC Light-heavyweight M1 (Savage) Game8. Japanese parties will go with the strat that has the party run around in a circle (known as 無職マラソン in Japanese). AAC Light-heavyweight M4 (Savage) Each role has two reference points that dodge the boss's Narrowing Witch Hunt or Widening Witch Hunt. 24% HP when the boss disappears for Prismatic Deception. e: 4→3→2→1→4 and D→C→B→A→D) XIVLauncher WaymarkPresetPlugin positions If I didn't visually see the RDM huddled with the Lala chicken WHM at the group 2 marker prepull, I wouldn't have caught that mistake happening in real time and been able to adjust. 【Holy Bladedance】Tether → MT + invuln. Asphodelos: The Fourth Circle (Savage) - Part 1 . The idea is to have the four purple chains in the inner markers, and the four red chains on the outer markers. 2 and 4: Note the starting position is not directly in front of Athena. Более 621 macro available for free download. The add in the middle will begin a set of two cleaves, and two pairs of However, e9s is very forgiving and you can pass before enrage even with a lot of deaths. Approximate milestones . Maybe it's just what I'm used to, but I'm 100% against macros. /micon "Puff of Darkness" minion. Starting a new macro will cancel the currently running macro. Most of the time, Fire goes behind, while Lightning and Holy are resolved in front. They did not understand and continuously stood North with the tank. 3. ; BD34 are often omitted, but they demarcate the safe spots behind the crystals Markers . ; 5 and 7: Start towards the center of the arena to prepare to bait the first pair of beams. /p Levinstrike Summoning Cast End <se. PLayer Positions. toolboxgaming. 4. Eruption baiters will start south instead of north. jp’s macro. If you are RED NUMBERS team, stay within the 2nd ring. Cardinals Tenstrike Trio is done with one safe spot (the south marker) instead of two. Add comment. . ; English parties will do Xeno’s strat for Act 3. There are a couple different markers you can use. 2. Where all the tethers/prey markers go. /cwm [mod] all /run local b=ActionButton8 _M 1. Now that more markers are available, I would place the markers as below. io. Some of the space characters have been adjusted for better As such, there are two sets of markers and macros to use for this fight. Only one macro can run at a time. All markers are the player positions for Flare/AoEs during Theological Fatalism (player debuffs). Any gear at or above i470 will have their substats capped. Markers . English A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. Adelphel:ST Grinnaux:MT. jp has gone with Inumaru’s strat for M1S as a base, changing:. Eden's Promise Savage JP Translated Macros. ; Curtain Call timings are flipped from Inumaru’s video: Tanks/Healers cut their tethers at 6 seconds remaining. Nukemaru’s markers . ; 12 are for water stacks - have the MT bring the boss center and face A right after the final Lightwaves to avoid confusion during the party stack→light party stack sequence. If your party is struggling with this phase, you can choose to ignore the north Comet (which is easily recognisable via Thordan’s sword just beside it). Swap in YPP’s strat for passing/resolving tethers and debuffs. 5> Blog entry `PF friendly E9S macro (cardinal seeds)` by Peachy Chychy. E9S; E10S; E11S; E12S P1; E12S P2; 4. PF friendly E9S macro (cardinal seeds) You are not always tethered to your own seed. Extreme Trials. The nested part can contain anything what is valid in templates; interpolations, directives, etc. ABCD are for orientation; Limit Cut: 1234 divides the arena for Limit Cut . There is no way to change the behavior of any macro once it begins running, even if certain conditions have been changed. P1 spread Meteor (towers) D3 MT D4 N(W):MT S(E):ST H1 ★ H2 Healer stacks D1 ST D2 NW and SE Stacks ←MT/D1/D3/H1 ST/D2/D4/H2→ Fire/Ice Tethers: N:Tanks S:Healers Univ. 7. “South-left” would be the 1 marker, while “South-right” would be the 2 marker. AC are for orientation. Forgot account? Markers . 【Hyperdimensional Slash】Markers S → N. Peachy Chychy. Example: #showtooltip /cast [@cursor] Spread ーーーーーー Quadruple Lariatーーー D3 MT D4 MT/D3 H2/D4 H1 ★ H2 ★ D1 ST D2 H1/D1 ST/D2 Octoboom Diveーー Quadroboom Diveーー MT ★ ST ★ D1 D2 MT/D1 D2/ST D3 H1 H2 D4 D3/H1 H2/D4 Barbarous Barrage (Knockback Towers)ーーー 1st towers: N/W:Melee S/E:Ranged 2nd towers: MT team ← (BOSS) → ST team Final Fusedown ※ Single long Blog entry `PF friendly E9S macro (cardinal seeds)` by Peachy Chychy. The knockback/knockup Elevate and Eviscerate mechanic. 0) The item level cap for AAC Light-heavyweight Tier is iLvl 735. Some macros have D2 and D3 adjust instead. Never . English The Weapon’s Refrain (Ultimate) PF largely follows Clees’ UWU guide with a few differences:. PF uses Inumaru’s strat (essentially identical to the Idyllshire strat, except for Act 3), with the following modifications:. 0 Stormblood. That way the movement will end towards south, with the party pre-positioning SW for the knockback into the stack into marker 4 and the tanks move in position to drop the flares north (MT) and east (OT). Does anyone know of a fix? Also, I mainly use this for PvP so I don’t know if this has been disabled or anything. a guest . If it's just clock positions (E11S for example), it's easy: Markers . 0, and a button to directly save current waymarks to the library as of v1. Macros are more common on EU iirc Abyssos: The Fifth Circle (Savage) Timeline (Credit: u/ExiaKuromonji) Ruby Glow 5 . Log In. There is a section for the raid targets in the default key bindings interface if you want to go that route. The plugin provides a button and text commands to place a preset directly from the library as of v1. 2 and B: Stack positions. However, e9s is very forgiving and you can pass before enrage even with a lot of Positions are represented using markers to simulate a mini-arena, then people stand where they're going to go for that mechanic. There's all sorts of "number markers" in a savage fight -- "limit cut" offers greater clarity and it's no more difficult to pick up than the rest of FFXIV raiding jargon. If doing 1211, start from the first explosion on the non-marked side. Using the diagram to the right, all players will dodge to the green → green → red → red marks, based on their clock positions. mgsp ygqzk jgqla yqvbpk wsdy cajtzv dubzsn wtfxjce tiycesai thpg